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What have I worked on?
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What I did: Led 18 team members as product owner and maintained project vision and scope. Prototyped and tested early versions of the game to better define the direction for the project.
Platforms: Steam, Itch.io
Team Size: 18
Time Frame: 22 weeks
Tools: Unreal 5, Google suite, adobe suite, Jira and Confluence, SVN
What I did: Led 18 team members as product owner and maintained project vision and scope. Prototyped and tested early versions of the game to better define the direction for the project.
Platforms: Steam, Itch.io
Team Size: 18
Time Frame: 22 weeks
Tools: Unreal 5, Google suite, adobe suite, Jira and Confluence, SVN
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What I did: Led 8 team members as scrum master and maintained proper scum practices.
Awards: Won Best User Experience and nominated for Best Technical Innovation and Best Theme Integration
Platforms: Itch.io
Team Size: 8
Time Frame: 10 weeks
Tools: Unity 3D, C#, Google suite, adobe suite, Git
What I did: Led 8 team members as scrum master and maintained proper scum practices.
Awards: Won Best User Experience and nominated for Best Technical Innovation and Best Theme Integration
Platforms: Itch.io
Team Size: 8
Time Frame: 10 weeks
Tools: Unity 3D, C#, Google suite, adobe suite, Git
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What I did: Prototyped early demos to mitigate risks. Designed and documented all systems and mechanics.
Team Size: 5
Time Frame: 7 weeks
Tools: Unity 3D, C#, Google suite, adobe suite, Git
What I did: Prototyped early demos to mitigate risks. Designed and documented all systems and mechanics.
Team Size: 5
Time Frame: 7 weeks
Tools: Unity 3D, C#, Google suite, adobe suite, Git
Click here to view game jam submissions!
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